Create Your Own Eaglercraft Server in 2025: The Complete Guide
Tired of blocked links? Learn to create your own private Eaglercraft server in minutes.
Let's be honest. Eaglercraft exists for one reason: to play Minecraft on a device that’s trying to stop you.
It’s a digital rebellion happening in school computer labs. It's the fix for a locked-down Chromebook.
But the real freedom isn't just playing—it's creating your own world, on your own server, with your own rules.
You can go the classic, hands-on Docker route—if you like getting your hands dirty—or use a one-click platform like Sealos to get it done in minutes. Here’s how to do both.
What Exactly is Eaglercraft?
Eaglercraft is an open-source project that ports Minecraft 1.5.2 and 1.8.8 to run directly in a web browser. It's a clever and legally messy solution created by a group of developers led by "lax1dude".
It's not a Minecraft-inspired game; it is a direct port of the original Java code, translated into JavaScript (using TeaVM) or, more recently, into WebAssembly (WASM). This new WASM version is key: it squeezes way more performance out of the weakest hardware, with some repos claiming "around 50% more FPS".
The Real "Why": The Cat-and-Mouse Game
Eaglercraft's popularity isn't about being free. It’s about access.
It’s the main weapon in a "cat-and-mouse game" between students and school IT administrators.
- Students find a link to a client.
- IT Admins block that specific URL with filters like GoGuardian or Securly.
- Students just re-host the open-source client on a new, unblocked URL.
- Rinse, repeat. It's a "Hydra"; cut off one head, and two more pop up.
But here’s the real secret: Eaglercraft is often a Trojan horse. An IT admin consultant's report found something else: many clients have a hidden, built-in unfiltered web browser. The student isn't just bypassing the filter for a game; they’ve gained a tool to bypass the school's entire content filtering system.
Hosting your own server, then, is the whole point. The public Eaglercraft world is a mess of DMCA takedowns, unmoderated chat, and forks loaded with malware.
The Eaglercraft Server Hosting Challenge
Here's the catch: an Eaglercraft server isn't one piece of software. It’s a fragile "man-in-the-middle" setup.
A client in a browser is stuck in a sandbox; it's forbidden from opening a direct TCP/IP socket to a game server. It can only speak web-standard protocols, primarily WebSockets (wss://).
But a standard Minecraft server (like Spigot) only speaks the Minecraft TCP protocol. They are speaking different languages.
To make them talk, you need this translation bridge:
- The Bouncer (A Proxy like BungeeCord): This is the front door. It’s the only thing the browser talks to, using
wss://. - The Translator (EaglerXServer): This is the magic plugin. It sits inside the proxy, grabs the WebSocket traffic, and translates it into the old-school Minecraft TCP protocol the game server expects.
- The Game (A Spigot Server): This is the actual game, running in
online-mode=false(a "cracked" server) waiting for the proxy to hand it a translated player.
Method 1: The Docker Way
This is the classic, hands-on method for folks who are comfortable with a command line and want full control. This assumes you have a server (like a Linux VPS) with Docker and docker-compose installed.
Step 1: Create Necessary Directories
First, create directories on your server to store your world data. This way, even if you update or restart the server, your world is safe.
Step 2: Create docker-compose.yml File
Next, create the configuration file that tells Docker how to build your server.
Paste the following content into the file. This configuration bundles the proxy, translator, and game server into a single image.
Step 3: Start the Server
Save the file and exit the editor. Now, tell Docker to start the server in the background (-d).
Step 4: Check Logs
You can check the server's console logs to make sure it started correctly.
Step 5: Connect to Your Docker Server
Once deployed, you have two ways to connect:
-
Method A: Add to Server List (Port 5200)
- Open your Eaglercraft client.
- Go to "Multiplayer" -> "Add Server".
- Enter the server address:
ws://YOUR_SERVER_IP:5200 - (A quick heads-up: You only use
wss://, the secure version, if you've manually set up an SSL reverse proxy like Nginx or Caddy. For this simple setup, stick tows://.)
-
Method B: Direct Connection (Port 5201 - Recommended)
- This port is often more stable for long play sessions.
- Simply visit this URL in your browser:
http://YOUR_SERVER_IP:5201
Method 2: The One-Click Way
If the Docker method looks like a headache, this is the one-click way. A platform like Sealos is built for exactly this kind of thing, letting you skip all the manual setup.
It uses the same container technology, but it handles all the complicated parts for you.
Step 1: Visit template
The quickest way to get started with deploying eaglercraft server to Sealos is using the Deploy on Sealos button:
Step 2: Deploy the App
Click "Deploy Now". You don't need to change any configuration.
Step 3: Get Your Server URL
After 2-3 minutes, it's done. Sealos sorts out all the networking and gives you a single, public, secure wss:// address. You'll find it on the application's details page.
Sealos Eaglercraft Server WebSocket URLThat's it. You just copy that one wss:// URL and paste it into the "Add Server" menu in your Eaglercraft client.
Eaglercraft Client Add ServerWhat About Public Eaglercraft Servers?
If you want to check out the public shadow scene before building your own, there are really only two servers that matter.
| Server Name | WSS Address | Description |
|---|---|---|
| ArchMC | wss://mc.arch.lol | The undisputed main and largest Eaglercraft server. It's called "the hypixel of eagler" and has Bedwars, Skywars, etc. |
| Zentic | wss://zentic.cc | The other major network, hyper-focused on competitive PvP (Player vs. Player) combat. |
Your World, Your Rules
Playing on public servers means dealing with someone else's rules, lag, and the chaos of the "shadow" community.
Microsoft is trying to kill Eaglercraft with DMCA takedowns, but it’s a Hydra. The project is unkillable; it just splinters into decentralized, unverified forks. This decentralization flings the door wide open for malware, as many forks are "known to have viruses, malware, and an endless amount of advertisements".
It's not going away. The code is immortal, saved in archives, and every September, a new "customer base" gets their school-issued Chromebooks, and the demand is reborn.
By hosting your own, you stop being a player in someone else's cracked world and become the creator of your own.
You get a clean, stable, private server.
Your world. Your rules.
And this time, no one can block the URL.
Unify Your Entire Workflow.
Code in a ready-to-use cloud environment, deploy with a click. Sealos combines the entire dev-to-prod lifecycle into one seamless platform. No more context switching.
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